August 26th, 2010
I had an idea for a “revolutionary” compression algorithm and there are now lots of people asking “how does it work?”
technically it’s not compression.
It’s more finding a string of random hex that matches your file exactly.
for multiple files, it would generate a “blob” and work from that.
My prediction thinking it’ll be about 128 bytes is probably wrong. The actual compression size is dependant on a hell of a lot of factors, like how many iterations it takes to actually find said “magic number” and filename length and a MD5sum.
I believe this technique was used in the Elite games to great effect (there were thousands and thousands of star systems in that game)
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August 23rd, 2010
Woke up this morning and didn’t even want to code. I’ve not even touched Game Maker today. Guess I’m out for the count LD compo-wise.
There’ll be other competitions.
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August 21st, 2010
I’ve finished all I want to do for today and I’m glad for that.
I have so far
the engine and weapon system in place
half the switch system in place
2 of the 4 weapons implemented
3 of the 18 levels planned (1 of 6 areas)
1 of the 6 bosses drawn
and a whole bunch of other stuff that’s really cool.
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August 20th, 2010
Less than 24 hours remain to LD#18!
I’ve got something special in mind for it as well as the theme, which should be extra special
See you at 3am (GMT)!
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August 19th, 2010
Now I have an actual means (as well as my Twitter accounts of course) of making proper posts, I can post more comprehensive updates on my game projects
And I’ll start with Omega -
For those wondering what the hell “Omega” actually is – it’s my pet platformer project that I want to be a cross between Strider on the NES and Castlevania 2: Simon’s Quest.. (the investigative awesome of Strider and the swords/sorcery setting of Castlevania)
The game will have art in glorious 4-bit colour(that’s 16 colours, fact fans!) and a “retro-style” soundtrack.
And now that’s out of the way, here’s the Omega progress report.
The game is coming along quite nicely now, I have the skeleton platform engine in place, and a bunch of concept art drawn for the first level and a little debug room to make sure the player responds like he should 
I’ve got so much planned for it – It should be something special if I ever finish making it.
But that’s all on hold while I warm up for the soon coming Ludum Dare competition..
It’s their 18th major competition, and the fourth one I’ll have entered
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August 19th, 2010
Good morning! Decided to revamp my site and go all WordPress-y again.
Should be a lot of fun
The old page can be found Here for now.
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