quick writeup on something I thought up the other day

August 26th, 2010

I had an idea for a “revolutionary” compression algorithm and there are now lots of people asking “how does it work?”

technically it’s not compression.
It’s more finding a string of random hex that matches your file exactly.

for multiple files, it would generate a “blob” and work from that.

My prediction thinking it’ll be about 128 bytes is probably wrong. The actual compression size is dependant on a hell of a lot of factors, like how many iterations it takes to actually find said “magic number” and filename length and a MD5sum.

I believe this technique was used in the Elite games to great effect (there were thousands and thousands of star systems in that game)

All burned out…

August 23rd, 2010

Woke up this morning and didn’t even want to code. I’ve not even touched Game Maker today. Guess I’m out for the count LD compo-wise.

There’ll be other competitions.

Ludum Dare 18 Day 1 update

August 21st, 2010

I’ve finished all I want to do for today and I’m glad for that.

I have so far
the engine and weapon system in place
half the switch system in place
2 of the 4 weapons implemented
3 of the 18 levels planned (1 of 6 areas)
1 of the 6 bosses drawn
and a whole bunch of other stuff that’s really cool.

Run! Run! Run!

August 20th, 2010

Less than 24 hours remain to LD#18!

I’ve got something special in mind for it as well as the theme, which should be extra special :D

See you at 3am (GMT)!

I hunger…

August 19th, 2010

Now I have an actual means (as well as my Twitter accounts of course) of making proper posts, I can post more comprehensive updates on my game projects :)

And I’ll start with Omega -
For those wondering what the hell “Omega” actually is – it’s my pet platformer project that I want to be a cross between Strider on the NES and Castlevania 2: Simon’s Quest.. (the investigative awesome of Strider and the swords/sorcery setting of Castlevania)

The game will have art in glorious 4-bit colour(that’s 16 colours, fact fans!) and a “retro-style” soundtrack.

And now that’s out of the way, here’s the Omega progress report.
The game is coming along quite nicely now, I have the skeleton platform engine in place, and a bunch of concept art drawn for the first level and a little debug room to make sure the player responds like he should :)
I’ve got so much planned for it – It should be something special if I ever finish making it.

But that’s all on hold while I warm up for the soon coming Ludum Dare competition..
It’s their 18th major competition, and the fourth one I’ll have entered :)

Beware, I live…

August 19th, 2010

Good morning! Decided to revamp my site and go all WordPress-y again.

Should be a lot of fun :)

The old page can be found Here for now.